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Karosh blackwind respawn timer1/29/2024 On some maps, this may be a separate room from the resupply area. The respawn area refers to where newly-joined and resurrected players are placed. The amount of time between death and actual respawn can vary if the server forces the Deathcam to be displayed. Servers can use either third-party custom plugins to enable this feature or the in-built command mp_disable_respawn_times. Some servers feature instant respawn times where the waiting period for players to respawn is drastically reduced or even eliminated for all players. Respawn wave time on a server can be altered by changing the mp_respawnwavetime variable. Your individual performance does not affect the respawn wave time in any way. Therefore, if the respawn wave time is currently 10 seconds for your team, you will respawn somewhere between 10 and 20 seconds after your death. ![]() When you die, you are assigned to the respawn wave after the next one. The minimum respawn wave time is 5 seconds, occurring when the team has 3 or less players in it. ![]() Each team's respawn wave time is then scaled down when the team has less than 8 players in it. Those 10 seconds are then modified by the map state, generally reduced for the team that controls the most capture points. Most official maps use a 10-second respawn wave time. Respawn waves occur at regular intervals and are based on the map settings. The time it takes for the respawn wave to occur after being killed, or respawn time, is variable, and a countdown is shown at the top of your HUD when your character has died. Unless you wake up and make raids the same way, bring back pvp vendors and ice your stupid timegating / low drop rate / afk camp practices you will be stack with 100k subs of asmogold viewers and tbh it will be well deserved.Respawn times For exact timing measurements on all official maps, see Respawn times. If you haven’t introduced m+ system, you would be a bottom lvl MMO company already. Communities based on the activities is what makes ppl do staff together on casual lvl. Instead of trying to melt ppl brains with afk camping and bugs like 8.2 what you should have done is to double down on making game availabile for all via different content difficulty. ![]() You biggest competitor owns you hard by offering casuals way more, and will keep taking cash from you. It’s like Blizz now is a big daddy who killed all the fun with their spawn times/drop rates to appease idiots like second poster or any of the asmoboi crew.īlizz you will loose way more cash and subs if you attempt to push retail into the nolife prestige direction. Nagrash isn’t trolling, I feel the same way… What gives Blizzard? This is not a fun, nor rewarding farm. Soundless has a 6-8hr respawn timer, killable once per day, and has multiple spawn points. You could kill him multiple times a day, and he had one spawn point. Huolon, had a 30-70 minute respawn timer, 70 minutes being around the longest. ![]() Get lucky enough he spawns - Get lucky enough it doesnt get nuked - Get lucky enough it drops. I want to get this mount, but I’m feeling I’m just chasing a ghost. I personally, have seen Rust mount and Arachnoid drop more than a 6-8hr rare? Thats 600 people, not counting the randoms who were not in these groups. Not everyone made it to those in time of course. To put this into perspective I have been in lets say about 15, 40 man raid groups who killed Soundless. So what gives Soundless being treated so differently? I really would not mind his spawn timer, if the drop rate was a little higher. Rustfeather and Arachnoid Harvester have low chances as well, but Rustfeather spawns between 20-60 minutes, and Harvester around 45-60 from what I noticed. It really beats me that Soundless needs a 6-8hr respawn time with a, as is currently showing a 0.3% chance to drop his mount.
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